Devlog
How we make our games: picking ideas, designing fair puzzles, and the small details that make them feel good.

Devlog,
Our journey so far
From our first learning games for kids in March to eight cosy 3D puzzle games in October: how Savas Games has changed in its first seven months.

Devlog,
How we pick ideas: reading the store charts
Each of our eight new games started from the October 2026 top charts. How we read them, what we look for, and how we find a twist of our own.

Devlog,
Puzzles that can always be solved
Nothing ruins a puzzle game like a level that cannot be won. How we build levels backwards, let solvers play every one of them and grade how hard they are.

Devlog,
Making it feel good
Squash and stretch, tiny haptic taps and slow motion for the biggest crash: the small details that make a puzzle feel good under your thumb.

Devlog,
Sound without ticks
All our game sounds are made in code, and they follow one rule: soft, tonal and spaced out. No ticking, no rattling, no rapid-fire clicks.

Devlog,
From icons to pixel pictures
How the thirty pictures in Pixel Bees become grids of little cubes that a swarm of bees can carry away, colour by colour.
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