Devlog, , 1 min read
Our journey so far
From our first learning games for kids in March to eight cosy 3D puzzle games in October: how Savas Games has changed in its first seven months.

Savas Games is young. Here is where we started, and what we have improved along the way.
March 2026: the start
Savas Games starts in March 2026. Work on our first game begins on 15 March, and savasgames.com goes online on 18 and 19 March.
April 2026: learning games
From 16 April more games are in development: learning games for kids.
May 2026: a family of six
By 18 May the website shows a family of six educational games for kids.
October 2026: a new direction
In October we change course to cosy puzzle games for phones. On 9 October eight new games arrive in one push, each chosen by reading the store charts. The website is rebuilt around them, with screenshots, trailers and a press kit.
What we improved
- From simple 2D learning games to colourful 3D puzzle games.
- Mobile first: made for a phone in one hand, with haptics on Android.
- Levels checked by solvers, so every puzzle is fair.
- Built as installable web apps, with App Store and Google Play versions coming.
We will keep writing here about how we make our games. Next up: how we pick ideas, how we make sure every puzzle can be solved, and why our games never tick.
More from the devlog
All devlog posts
Devlog,
How we pick ideas: reading the store charts
Each of our eight new games started from the October 2026 top charts. How we read them, what we look for, and how we find a twist of our own.

Devlog,
Puzzles that can always be solved
Nothing ruins a puzzle game like a level that cannot be won. How we build levels backwards, let solvers play every one of them and grade how hard they are.

Devlog,
Making it feel good
Squash and stretch, tiny haptic taps and slow motion for the biggest crash: the small details that make a puzzle feel good under your thumb.