---
title: "Our journey so far — Savas Games"
description: "From our first learning games for kids in March to eight cosy 3D puzzle games in October: how Savas Games has changed in its first seven months."
url: https://savasgames.com/devlog/our-journey-so-far
last_updated: 2026-10-09
---

# Our journey so far

[Devlog](https://savasgames.com/devlog), 10 October 2026, 1 min read



From our first learning games for kids in March to eight cosy 3D puzzle games in October: how Savas Games has changed in its first seven months.

![The eight Savas Games app icons standing on a wooden shelf](https://savasgames.com/og-home.jpg)

Savas Games is young. Here is where we started, and what we have improved along the way.

## March 2026: the start

Savas Games starts in March 2026. Work on our first game begins on 15 March, and savasgames.com goes online on 18 and 19 March.

## April 2026: learning games

From 16 April more games are in development: learning games for kids.

## May 2026: a family of six

By 18 May the website shows a family of six educational games for kids.

## October 2026: a new direction

In October we change course to cosy puzzle games for phones. On 9 October eight new games arrive in one push, each chosen by reading the store charts. The website is rebuilt around them, with screenshots, trailers and a press kit.

## What we improved

- From simple 2D learning games to colourful 3D puzzle games.
- Mobile first: made for a phone in one hand, with haptics on Android.
- Levels checked by solvers, so every puzzle is fair.
- Built as installable web apps, with App Store and Google Play versions coming.

We will keep writing here about how we make our games. Next up: how we pick ideas, how we make sure every puzzle can be solved, and why our games never tick.

## More from the devlog

[All devlog posts](https://savasgames.com/devlog)

- Devlog, 10 October 2026

  **[How we pick ideas: reading the store charts](https://savasgames.com/devlog/picking-ideas-from-the-charts)**

  Each of our eight new games started from the October 2026 top charts. How we read them, what we look for, and how we find a twist of our own.

- Devlog, 10 October 2026

  **[Puzzles that can always be solved](https://savasgames.com/devlog/puzzles-that-can-always-be-solved)**

  Nothing ruins a puzzle game like a level that cannot be won. How we build levels backwards, let solvers play every one of them and grade how hard they are.

- Devlog, 10 October 2026

  **[Making it feel good](https://savasgames.com/devlog/making-it-feel-good)**

  Squash and stretch, tiny haptic taps and slow motion for the biggest crash: the small details that make a puzzle feel good under your thumb.

---

Savas Games · a brand of Savas OÜ, Tallinn, Estonia · info@savasgames.com  
Web page: https://savasgames.com/devlog/our-journey-so-far · Index of this site for AI assistants: https://savasgames.com/llms.txt
